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Slashdot Stories Firehose All Popular Polls Ask Events -- Deals Submit Search Slashdot Login or Sign up Topics: Devices Build Entertainment Technology Open Source Science YRO more... -- Follow us: RSS Facebook Google+ Twitter Newsletter Catch up on stories from the past week (and beyond) at the Slashdot story archive Nickname: Password: Public Terminal Forgot your password? Close binspam dupe notthebest offtopic slownewsday stale stupid fresh funny insightful interesting maybe offtopic flamebait troll redundant overrated insightful interesting informative funny underrated descriptive typo dupe error ! -- Automatically sync your GitHub releases to SourceForge quickly and easily with this tool and take advantage of SourceForge's massive reach. Check out all of SourceForge’s improvements. | Follow Slashdot on LinkedIn × 127511066 story DirectX 12 Ultimate is an Attempt To 'Future-Proof' Graphics Hardware (pcgamer.com) 34 -- 34 Posted by msmash on Thursday March 19, 2020 @05:30PM from the shape-of-things-to-come dept. A new DirectX badge is going to start showing up on graphics hardware: It's called DirectX 12 Ultimate, and it denotes support for " ALL next generation graphics hardware features ," Microsoft announced today. From a report: DirectX is a collection of application programming languages (APIs) that developers use to communicate with your hardware. You can think of it like a conduit between software (especially games) and hardware. Up until now, DX12 was the latest version, supported in Windows 10 (and also in Windows 7 for some games). Now that distinction belongs to DX12 Ultimate. It's not an overhaul of the API, but a culmination of the latest technologies bundled into one. This notably includes DirectX Raytracing (DXR), variable rate shading (VRS), mesh shaders, and sampler feedback. One of the reasons Microsoft is doing this is to unify experiences across the PC and its upcoming Xbox Series X, which will launch November 26, 2020 (Thanksgiving Day). "These features represent many years of innovation from Microsoft and our partners in the hardware industry. DX12 Ultimate brings them all together in one common bundle, providing developers with a single key to unlock next generation graphics on PC and Xbox Series X," Microsoft explains. The main benefit for gamers is knowing, at a glance, if the graphics card they are about to buy supports all the latest features. Spotting the DX12 Ultimate badge is the key, and I suspect hardware makers will be quick to promote it. Related to that, Microsoft is pitching this as a way of ensuring "future-proof" feature support. There's no such thing as future proofing, of course, but DX12 Ultimate should remain relevant for at least the next couple of years. games technology directx 127482408 story Steam's New Indie Festival Lets You Try 40 Upcoming Games For Free (theverge.com) 43 -- 43 Posted by BeauHD on Wednesday March 18, 2020 @09:00PM from the perfect-for-quarantine dept. The Steam Game Festival is returning for a spring edition starting today, featuring more than 40 indie games you can preview with free-to-play demos . The Verge reports: Geoff Keighley, The Game Awards executive producer and host, first announced the event yesterday on Twitter, saying it was put together to help feature games from indie developers who lost the opportunity to demo their titles at the now-canceled GDC , which was to take place this week in San Francisco. The Steam Game Festival will run from March 18th to March 23rd. The collection features games from a number of the more well-known indie demo day events, many of which participate every year at GDC. That includes Indie MegaBooth and The Mix, as well as smaller events like Day of the Devs and Wings Fund. games software valve 127482060 story The PlayStation 5 vs. the Xbox Series X: Which Is More Powerful? (engadget.com) 105 -- 105 Posted by BeauHD on Wednesday March 18, 2020 @06:20PM from the head-to-head-comparisons dept. Now that Microsoft and Sony have published the technical specifications of their respective next-gen gaming consoles, we can compare them head-to-head to see which one has the edge. While Sony appears to lag behind Microsoft when it comes to specs, the PS5's speedy custom SSD may be its secret weapon . Engadget reports: Sony's lead PlayStation architect, Mark Cerny, finally gave us an in-depth look at the PS5 in a livestream event, in lieu of a major GDC keynote. [...] Cerny confirms that the PlayStation 5's graphics processor will feature 36 compute units and up to 10.28 teraflops worth of compute performance. That's a bit less than the Xbox Series X's 12-teraflop GPU, but realistically you might not see many differences in performance. There are plenty of other system optimizations, like the company's focus on a custom 825GB SSD, that'll be a huge leap over the PlayStation 4. That SSD will push 5.5 gigabytes per second compared to a mere 50 to 100 MB/s, meaning it can fill the system's 16GB of GDDR6 RAM in two seconds. And on the plus side, Sony will let you plug in a standard NVMe SSD to expand storage while Microsoft will rely on specialized 1TB SSD expansion cards. Cerny was quick to point out that teraflop numbers are a "dangerous" way to measure absolute levels of performance. A teraflop from the PlayStation 5 translates to much more gaming performance than a teraflop from the PlayStation 4, thanks to the new console's more-efficient architecture. Still, it's not exactly unfair to compare the PS5 to the Xbox Series X, since both systems will be based on AMD's CPUs and GPUs. It's interesting to see how Sony and Microsoft devices take advantage of AMD's hardware. The PS5's eight-core Zen 2 CPU will run up to 3.5GHz with variable frequencies, so it can slow down when necessary. The Xbox Series X, meanwhile, will lock its Zen 2 processor at 3.8GHz, and devs can also choose to run their games at 3.6GHz with hyper threading. Sony also chose to use 36 RDNA 2 compute units running at up to 2.23GHz with a variable frequency while Microsoft stuffed its system with 52 compute units running at 1.825GHz. Cerny argues that running fewer cores at a higher frequency rate is more beneficial than running more cores at a lower rate, since it will lead to a speed bump across many GPU tasks. Sony definitely has the lead with its custom SSD with 5GB/s of raw bandwidth and 8 to 9GB/s of compressed throughput. The Xbox Series X's SSD will be limited to 2.4GB/s of raw data and 4.8GB/s compressed. Again, while the numbers are significantly different, it's unclear how the performance will vary in real-world use. Microsoft also has a slightly higher GDDR6 memory bandwidth -- 10GB at 560GB/s and 6GB at 336GB/s -- than Sony's 448GB/s, which could make up for the slower storage. As for backwards compatibility, Sony announced that the PlayStation 5 will support PS4 and PS4 Pro games , but the company made no mention of retro PS1, PS2, and PS3 titles. Microsoft, on the other hand, stated that the Xbox Series X will support all games playable on the Xbox One , including those Xbox 360 and original Xbox console titles currently supported through backwards compatibility on the Xbox One. games hardware sony 127479554 story The PS5 Will Include PS4 Backwards Compatibility at Launch, But That's It (inputmag.com) 58 -- 58 Posted by msmash on Wednesday March 18, 2020 @02:51PM from the how-about-that dept. During today's PlayStation 5 livestream, Sony announced that the PlayStation 5 will be backwards compatible with PS4 and PS4 Pro games, but the company made no mention of retro PS1, PS2, and PS3 titles . From a report: Mark Cerny, Sony's lead system architect for PlayStation hardware, said the following about the PS5's backwards compatibility: "The PlayStation 5 GPU is backwards compatible with PlayStation 4. What does that mean? One way you can achieve backwards compatibility is to put the previous console's chips at in the new consoles like we did with some PlayStation 3s, but that'...

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